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AI Insights · Timothy · October 2021

Top 5 Anime Games on Android in Netherlands Q3 2021

Discover the performance trends of the top 5 anime games on Android in the Netherlands during Q3 2021, including weekly downloads, revenue, and active users.

Top 5 Anime Games on Android in Netherlands Q3 2021

During the third quarter of 2021, the top 5 anime games on Android in the Netherlands showcased varied performance trends in terms of weekly downloads, revenue, and active users. Here, we break down the key metrics for each game.

DRAGON BALL Z DOKKAN BATTLE

The game saw a significant spike in weekly revenue, peaking at roughly $21.6K in mid-July. However, the revenue experienced fluctuations, settling around $11.7K by the end of September. Weekly downloads mirrored this trend, with a high of 481 in early July before declining to around 129 by the end of the quarter. Weekly active users remained relatively stable, averaging around 4.5K throughout the quarter.

The Seven Deadly Sins

Weekly revenue for The Seven Deadly Sins showed a noticeable drop from $15.5K at the start of July to approximately $7.4K by the end of September. Downloads also declined significantly, from 410 in early July to 185 in late September. Active users saw a slight decrease, averaging around 4K throughout the period.

DRAGON BALL LEGENDS

DRAGON BALL LEGENDS experienced a varied revenue trend, peaking at about $12.6K in late June and dropping to around $2.3K by the end of September. Weekly downloads were relatively stable, fluctuating between 210 and 331. Active users averaged around 7.7K, with minor fluctuations throughout the quarter.

MHA:The Strongest Hero

The game started strong with a weekly revenue of $11.4K at the end of June, but this figure gradually declined to about $2.5K by late September. Downloads followed a similar pattern, starting at 567 and dropping to 158 by the end of the quarter. Active users also saw a downward trend, averaging around 1.7K by the end of September.

Yu-Gi-Oh! Duel Links

Yu-Gi-Oh! Duel Links had a steady revenue stream, peaking at around $10K in early August before stabilizing at approximately $4.8K by the end of September. Weekly downloads remained consistent, averaging around 250 to 350. Active users were steady as well, averaging around 4.5K throughout the quarter.

These insights highlight the dynamic nature of the anime gaming market in the Netherlands. For more detailed analytics and insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021